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Communities 101

Special Abilites are Community Projects?

Aspects

Security - Underground Harmony - MESHnet Weirdness Sustainability - Farm Logistics - District Culture - Art Project You get X supply at community creation

Location/Form? Required (1 supply each)

  • The Countryside (Harmony)
  • The Commune (Logistics)
  • The Enclave (Security)

Foundations

  • Geodome (Sustainability)
  • Armory (Security)
  • Theater (Culture)
  • Anchor (Harmony)

Milestones - upgrade foundation or perhaps pick a module, but is it gameable?

Gives first aspect and Modules

Early Warning System: roll logistics instead of targeted aspect to defend from raids

Tier 1 - All

Tier 2 - Upgrades Aspects, All

Tier 3 - Unqiue to Community Playbook.

Modules Available to specific Enclaves

Enclave Modules

Affinity Group (one for each foundation?) Expert Above have quirks? Core values? Edges and flaws?

Survival Bunker Workshop Medical Center Motorpool (individual vehicles?) consume resources? Early warning system Safehouse Network Armory (increase security?)

MESHnet Anchore (increase harmony?) Motorpool (increase Logistics?) Hidden Enclave (reduce heat easier? gain it slower?) Building for Culture Farm (increase sustainability? commune only?) Alchemists

Enclave Actions

You have five functions, each with a rating between 1-3. Functions are form the base dice pool for encounter rolls and some downtime rolls. Specifics on how to use functions can be found in the Encounters and Downtime sections.

Recon

Build

Celebrate

Dissent

Organize

  • Analyze: figure out, perceive, learn, and discover
  • Compile: create, fix, patch, and stitch
  • Exploit: attack, harm, force, and destroy
  • Ghost: deceive, avoid, trick, and bypass
  • Network: consort, comfort, convince, and empathize

Aspects

Sustainabilty, Culture, Population, Harmony

Foundations

Special abilites/ milestones

Enclaves 101

Aspects

rating for Enclave actions Harmony (with nature) Security Organization/Logistics Privacy Joy/Fun

Foundations

Layout

Commune (+1 Harmony), Stronghold (+1 Security), Network (+1 Privacy)

Core Value

Privacy, Security, Expression, Autonomy, Knowledge

“Fittings” (Upgrades?)

Communication

Vehicles

Folk

Specialists

Affinity Groups