Core System
In this section, we will introduce the following concepts:
📄️ Collaborative Storytelling
TODO
📄️ Game Structure
The game is broken down into three different phases, based around a community project, or Milestone. After character and enclave creation, you start the game with your first committee meeting.
📄️ Action Rolls
Whenever you do something difficult, dangerous, or dramatic, you make and action roll to see how things go. To make an action roll, you roll between one and six D6 to read the single highest result to see if you get a HIT, SNAG, or ERROR. In addition, if you roll any doubles—any two or more of the same number, a MESHnet GLITCH occurs.
📄️ Consequences
When you roll a snag, or and error on an encounter roll or an organizing roll, you suffer a consquence. Consequences have a severity rating based on the risk of the action roll.
📄️ Progress Tracks
A progress track is a series of connected circles (see examples at right) that are used to track progress towards something over time by filling them in, in order (a “mark”). They are a visual reminder of how close you are to an event, accomplishment, or danger.
📄️ Fortune Rolls
Fortune rolls are a tool that allow the GM to disclaim decision making